Expect the net code to be laggy? No way - the code base is so solid that you'll rarely encounter any lag. Think it doesn't animate well? You're wrong - it looks beautiful. Nearly every doubt about the game is laid to rest the first time you play. Super Street Fighter II Turbo HD Remix is an education in fulfilled expectations. Why was a new version necessary? And what about net play? In the past, few fighters have been able to get over the net code hurdle, resulting in an experience that kills the potential for competitive online play. For purists, the past versions were fine. So, when Backbone Entertainment said it was going to give Super Street Fighter II Turbo an overhaul, not only in the presentation department but also add things like dip switch settings and net play, people were skeptical. The SNES versions alone sold over 10 million units, a staggering number even by today's standards. Sure, Street Fighter II (and all its iterations) was a big hit in the arcades, but the bigger story may have been at home. At the time, 2D fighters weren't in the limelight, but CAPCOM's unique and simplistic touch, featuring one-on-one fights against animated backdrops, won people over - and it won them over fast. A generation of gamers grew up memorizing quarter-circle punch maneuvers - something that is now ingrained as muscle memory - and learned to love the eccentric cast of characters. During the '90s Street Fighter II equaled fighting.
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